Game Devs Express New Fears Over Future of Mac Gaming as Apple Deprecates OpenGL and OpenCL in macOS Mojave

Yesterday at WWDC 2018, Apple revealed macOS Mojave, which is set to bring users a Dark Mode, redesigned Mac App Store, organizable Stacks, streamlined screenshots, and more when it launches wide in the fall. Alongside the new features, Apple has confirmed that it is deprecating OpenGL (Open Graphics Library) and OpenCL (Open Computing Language) in favor of Metal.

This means that apps built using OpenGL and OpenCL will still run in Mojave, but they will no longer be updated after macOS 10.14 launches. Apple encourages games and "graphics-intensive apps" built with OpenGL to adopt Metal ahead of Mojave's launch, and apps that use OpenCL for computational tasks "should now adopt Metal and Metal Performance Shaders."

rise of the tomb raider macos

Rise of the Tomb Raider: 20 Year Celebration is one of the latest Mac games to run on Metal

Launched four years ago, Metal is Apple's own 3D graphic and programming interface that combines the functions of OpenGL and OpenCL under a singular API. In explaining the move of deprecating the "legacy technologies" of OpenGL and OpenCL, Apple said that "Metal avoids the overhead inherent in legacy technologies and exposes the latest graphics processing functionality" of GPUs found in devices across iOS, macOS, and tvOS.

Although Apple's decision to deprecate the older technology in favor of its own graphics API may not be surprising, some game developers have begun criticizing Apple for the move, particularly how it affects the future of gaming on Mac. Notably, OpenGL is an open-source, cross-platform solution that made it simple for developers to build games on both Mac and PC at the same time, providing some parity to a platform that many have agreed is lacking as a gaming hub.

Since "many games and apps continue to use OpenGL," particularly those that released prior to Metal in 2014, the shift to Metal-focused development is leaving Mac developers worried about any potential to grow as a gaming platform (via PC Gamer). Game developer Sam Loeschen tweeted that he feels "conflicted" about the decision, calling Metal a "really, really good" graphics API but admitting that "this decision alienates macOS further as a gaming platform."

Speaking with PC Gamer, game designer Rami Ismail said that while "it's not doomsday," it appears that Apple is preparing for such an occasion in regards to fully terminating OpenGL/OpenCL on Mac. He explained that for now, "the worst that's going to happen" is that parts of old apps will "break," and pointed out that lacking a single cross-platform graphics API is a "pain" and "not very good for developer confidence" in Apple.

"With deprecation, abandonment can vary from 'soon' to 'never', so until we have information on that, we can't really say," he said. "All we know is Apple seems to have shown intent to rid itself of OpenGL in favor of its own graphics API, Metal. The problem with Metal is very similar to the problem with DirectX: it's not cross-platform.

"It's not doomsday, it's more like Apple building a giant EMP machine and saying 'we might or might not use this.' The worst that's going to happen is old stuff will break, and our engines and libraries will grow a bit to support both Direct3D and Metal. Not having a clear guideline for future actions Apple might take in this regard isn't very good for developer confidence, I'd guess, and not having a single cross-platform graphics API is just a pain."

More developers and programmers chimed in on the news to PC Gamer, including Alex Austin, who ultimately said that while he likes to develop on Mac to "support fans if I can," he's most likely "not going to spend any time on Metal because Macs are a pretty small percentage of the market and really probably not worth it even now."

Related Roundup: iMac
Buyer's Guide: iMac (Caution)
Related Forums: iMac, macOS Mojave

Popular Stories

Apple Wallet ID Illinois

Apple Plans to Expand iPhone Driver's Licenses to These 7 U.S. States

Wednesday December 24, 2025 8:40 am PST by
In select U.S. states, residents can add their driver's license or state ID to the Apple Wallet app on the iPhone and Apple Watch, and then use it to display proof of identity or age at select airports and businesses, and in select apps. The feature is currently available in 13 U.S. states and Puerto Rico, and it is expected to launch in at least seven more in the future. To set up the...
iPhone Top Left Hole Punch Face ID Feature Purple

iPhone 18 Pro Launching Next Year With These 12 New Features

Tuesday December 23, 2025 8:36 am PST by
While the iPhone 18 Pro and iPhone 18 Pro Max are not expected to launch for another nine months, there are already plenty of rumors about the devices. Below, we have recapped 12 features rumored for the iPhone 18 Pro models. The same overall design is expected, with 6.3-inch and 6.9-inch display sizes, and a "plateau" housing three rear cameras Under-screen Face ID Front camera in...
maxresdefault

Where's the New Apple TV?

Monday December 22, 2025 11:30 am PST by
Apple hasn't updated the Apple TV 4K since 2022, and 2025 was supposed to be the year that we got a refresh. There were rumors suggesting Apple would release the new Apple TV before the end of 2025, but it looks like that's not going to happen now. Subscribe to the MacRumors YouTube channel for more videos. Bloomberg's Mark Gurman said several times across 2024 and 2025 that Apple would...
maxresdefault

10 Mac Apps Worth Trying in 2026

Wednesday December 24, 2025 9:27 am PST by
2026 is almost upon us, and a new year is a good time to try out some new apps. We've rounded up 10 excellent Mac apps that are worth checking out. Subscribe to the MacRumors YouTube channel for more videos. Alt-Tab (Free) - Alt-Tab brings a Windows-style alt + tab thumbnail preview option to the Mac. You can see a full window preview of open apps and app windows. One Thing (Free) -...
iOS 26

iOS 26.2 Adds These 8 New Features to Your iPhone

Monday December 22, 2025 8:47 am PST by
Earlier this month, Apple released iOS 26.2, following more than a month of beta testing. It is a big update, with many new features and changes for iPhones. iOS 26.2 adds a Liquid Glass slider for the Lock Screen's clock, offline lyrics in Apple Music, and more. Below, we have highlighted a total of eight new features. Liquid Glass Slider on Lock Screen A new slider in the Lock...
airpods color prototypes

Apple Tested AirPods in Bright Colors

Saturday December 27, 2025 6:06 am PST by
Apple reportedly tested a version of the first-generation AirPods with bright, iPhone 5c-like colored charging cases. The images, shared by the Apple leaker and prototype collector known as "Kosutami," claim to show first-generation AirPods prototypes with pink and yellow exterior casings. The interior of the charging case and the earbuds themselves remain white. They seem close to some...
iPhone Fold Vertical Feature

Why Apple's Foldable iPhone May Be Smaller Than Expected

Tuesday December 23, 2025 5:21 am PST by
Apple's first foldable iPhone, rumored for release next year, may turn out to be smaller than most people imagine, if a recent report is anything to go by. According to The Information, the outer display on the book-style device will measure just 5.3 inches – that's smaller than the 5.4-inch screen on the ‌iPhone‌ mini, a line Apple discontinued in 2022 due to poor sales. The report has led ...
iPhone SE Cosmopolitan Clean

Apple Discontinued These 25 Products This Year

Wednesday December 24, 2025 7:24 am PST by
With the end of 2025 near, the time has come to look back at the devices and accessories that Apple discontinued throughout the year. Most of the products that were discontinued this year were simply replaced by a new model with an updated chip. However, the iPhone SE line was entirely discontinued when the iPhone 16e launched, and the iPhone Plus line is being phased out. Below, we have...
Foldable iPhone 2023 Feature Iridescent Search

Samsung Developing 'Wide Fold' With iPhone Fold-Like Design Ahead of Apple's 2026 Launch

Tuesday December 23, 2025 11:55 am PST by
Samsung is working on a new foldable smartphone that's wider and shorter than the models that it's released before, according to Korean news site ETNews. The "Wide Fold" will compete with Apple's iPhone Fold that's set to launch in September 2026. Samsung's existing Galaxy Z Fold7 display is 6.5 inches when closed, and 8 inches when open, with a 21:9 aspect ratio when folded and a 20:18...

Top Rated Comments

cube Avatar
99 months ago
You guys are forgetting that Apple is creating a unified program for developing apps on the iOS and macOS. There are many metal games on the iOS that can now easily come over to the Mac.

You've just got to abandon the old school way of thinking how Mac games are made.
Who cares about iOS games for the Mac?
Score: 63 Votes (Like | Disagree)
zorinlynx Avatar
99 months ago
Why do some think old technology should be supported forever? At some point you have to cut it loose. If you require it, then don't upgrade. Sorry kids. This is how the world works. Even Honda doesn't support your '84 Civic with new parts like fenders anymore.
The thing is, there's a lot of software out there that is well-supported and being used on Macs right now, that uses OpenGL. A good example is Second Life.

Some developers may decide that it's not worth the effort to port their code to Metal, since Metal is only used by Apple. Thus they will just discontinue Mac support.

We are going to lose software on the Mac platform because of this.
Score: 61 Votes (Like | Disagree)
casperes1996 Avatar
99 months ago
Why do some think old technology should be supported forever? At some point you have to cut it loose. If you require it, then don't upgrade. Sorry kids. This is how the world works. Even Honda doesn't support your '84 Civic with new parts like fenders anymore.
OpenGL in itself isn't old though. It's just that Apple hasn't updated it past 4.1. But OpenGL keeps getting updated regularly.

Regardless, to tackle the cross-platform API issue, we have MoltenVK. It's not a single API at the backend, but it solves the issue somewhat. And a lot of games use middleware like Unity and Unreal, and they can handle the API calls.
Score: 57 Votes (Like | Disagree)
Naraxus Avatar
99 months ago
When have Macs EVER been good for gaming?
Score: 50 Votes (Like | Disagree)
maflynn Avatar
99 months ago
So correct me if I'm wrong,
Apple threaten's to abandon a cross platform product that allows developers to write code on multiple platforms in lieu of a propretary solution that only benefits Macs.

While I'll not disagree that Metal may be a better performer, it seems like Apple is not doing the best to court and entice developers. Games on macOS is anemic at best and this may make it worse.
Score: 48 Votes (Like | Disagree)
OldSchoolMacGuy Avatar
99 months ago
Why do some think old technology should be supported forever? At some point you have to cut it loose. If you require it, then don't upgrade. Sorry kids. This is how the world works. Even Honda doesn't support your '84 Civic with new parts like fenders anymore.
Score: 47 Votes (Like | Disagree)